Plasticine Model Animation

Following on from the drawn morphing animation, we in groups this time were given the opputunity to create and make our own characters to animate.   From modeling clay, the objective was to focus on the way our models would move to capture the ‘walk’ of the character.

Because of this aspect, I wanted my model to have weight and structure in the build to emphasise the movement.  So I created ‘Miss Strong’.Miss Strong: Stage 1 IMG_1943


Here are photos I took of the character, my design ideas and the modelling process.

If we had to do this animation again, I would have slightly exaggerated her stride and walk more.  Also I would have liked it if she was positioned in the centre of the screen rather than the far right. We animated it quickly, so in doing that she got man-handled and slightly squished in places.